Forest Ruins
Jennifer aston finalpres00
Jennifer aston finalpres01
Jennifer aston finalpres02
Jennifer aston finalpres03
Jennifer aston finalpres04
Jennifer aston materials

Tiling materials. The stones are sculpted in ZBrush and the Moss/Grass are made in Substance Designer.

Jennifer aston tilingstonesmoss

I'm using a material shader, allowing me to decide how much moss will be covering the stones. I can also vertex paint the moss on the objects for more variations in the environment.

Jennifer aston zbrushsculpts

Some sculpts from ZBrush. For the ruins I sculpted 3-4 variations of the stones and duplicate and rotated them to create the different modular pieces.

Jennifer aston zbrushraven03

Forest Ruins

"...They'd finally found a place, deep in the forest, far away from non-believers, for their summoning of The Raven..."

This started out as a project during a five week environment course in school. We worked as a group of 4 people - we all made our completely own scenes but we used the same style guide. The common thread throughout our projects were 'Raven/Bird Cult' - hence the floating raven skull in my scene.
I didn't finish my vision by the courses end so I've continued working on it for a while. I added more foliage, and created a more atmospheric environment by adding particles and movement.

This project has been a lot of trial an error. I've learned very much and I can't wait to apply my knowledge on next project.